Website powered by

GOBLO 3D

This is a character I modeled a long time ago, it is based in this amazing art by Segun Samson:
https://www.artstation.com/artwork/o43Jq
The purpose of this model was to show my workflow to my colleagues from Mono Studio at an internal presentation back in 2018 (crazy how time flies!!).
It was basically my approach on character modeling and other things like simple cloth solutions in Marvelous Designer, Zbrush tips and so on.

Zbrush Polypaint Render

Zbrush Polypaint Render

Clay Render

Clay Render

Quick gif showing at work, to my colleagues, how sometimes I like to use zbrush mannequins to start with some basic shapes for a character.

Quick gif showing at work, to my colleagues, how sometimes I like to use zbrush mannequins to start with some basic shapes for a character.

This one is a simple example of how I create custom brushes in Zbrush to achieve interesting patterns really fast and easy, not only for character modeling but props/environment as well.

This one is a simple example of how I create custom brushes in Zbrush to achieve interesting patterns really fast and easy, not only for character modeling but props/environment as well.

My colleagues asked me to speak a little bit about Marvelous Designer workflow, so I did something simple and fast just to explain how I work when I need it.

My colleagues asked me to speak a little bit about Marvelous Designer workflow, so I did something simple and fast just to explain how I work when I need it.

A rough layout just to show the retopology process idea.

A rough layout just to show the retopology process idea.

Example of how it looks after retopology.

Example of how it looks after retopology.