Maicow Silva
Modeler | Texture Artist at ICON
Vancouver, Canada
Summary
Hello! I am 3d artist with +10 years of experience mainly as a 3d Modeler/Generalist, responsible for characters, props and environment for commercials, tv series, feature film and CG projects in general.
I love translating concept arts into 3d models, my passion is mostly in character modeling, texturing and look development.
Skills
Digital SculptingCharacter Modeling3D ModelingHigh-poly ModelingLow-poly ModelingRetopologyUV MappingTexturingTexture BakingRendering
Software proficiency

Maya

ZBrush

Photoshop

Keyshot

Marmoset Toolbag

TopoGun

xNormal

V-Ray

Marvelous Designer

Arnold

Substance 3D Painter

Xgen
Productions
TV Production
Disney Jr. Ariel
Year
2024
Role
Modeling/Texture
Company
ICON
TV Production
Pipas
Year
2024
Role
3d Character Artist
Company
Mono Animation
TV Production
Babydino Tales
Year
2022
Role
Modeling/Texture
Company
Studio Z
TV Production
Transformers: EarthSpark
Year
2022
Role
Assets Modeling/Texture
Company
ICON
Commercial / Advertisement
Gem Saviour - Cinematic Trailer
Year
2018
Role
Freelance - 3D Character Artist
Company
Onew Technology
Commercial / Advertisement
Zombicide Boardgame - Cinematic
Year
2016
Role
3D Generalist
Company
Studio Z - CMON (CoolMiniOrNot)
Experience
Intermediate Modeler | Texture Artist at ICON Creative Studio
Vancouver
Modeling/Texturing of characters, environments and assets for:
- Transformers: Earthspark.
- Disney Junior's Ariel.
3D Artist - Generalist at Fuzion Studio
São Paulo, Brazil
April 2019 - September 2021
Working remotely, responsible for Modeling, Lighting and Look Development of characters, environment, props for animation projects and advertising.
3d Generalist at Mono Estúdio de Animação
São Paulo, Brazil
3d Generalist mainly responsible for modeling and texturing characters, props and environment for commercial, feature film and tv series.
Freelance 3D Character Artist at Freelancer
Remote - Frelance, Brazil
I have been working as a 3d artist since 2013, mainly modeling characters for animations and advertisement. My focus is mostly in digital sculpting and character art for games and cinematics.
3D Character Artist at Studio Z
São Paulo, Brazil
3d modeler, responsible mainly for characters, facial shapes and also environments, assets in general for animation projects.